You can get the high quality rendering with Pixar's RenderMan in this command.
The following software is necessary to use a bridge for RenderMan.
Locate it and install. In addition, you must have Visual Studio 2012 runtime to install.
You can set the following shaders for RenderMan on [Material setting].
If you want to know more information on each parameter, please refer to the Pixar's Renderman documentation. (*Open an external site)
Light
Rectangle light
Disk light
Sphere light
Cylinder light (*This item is abolished since version 21.)
Spot light![]() |
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| Penumbra angle: 0.1; Penumbra exp.: 0.0 |
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| Penumbra angle: 10.0; Penumbra exp.: 0.0 |
Penumbra angle: 10.0; Penumbra exp.: 10.0 |
Distant light
Geometric light
Environment map
Day lightFrom the list on the right, you can select and edit a light that you have created.
Camera![]() |
| N sides: 5, Rotation angle: 0, Roundness: -0.30, Density: 0.00 |
Rendering setting![]() |
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| Forward | Bidirectional |
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| Forward with Caustics |
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| ShadingRate: 1.0 | ShadingRate: 0.1 |
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| Denoise Off | Denoise On |