You can export a file with many kinds of formats by [Menu > File > Save As] and it can be rendered in other software. However, some information may be lost because the file format does not support all features. Please check how it works beforehand.
ok | Mostly no problem |
---|---|
not good | Usable, but many parts are incomplete. |
NG | Not available |
- | The format does not support function. |
? | Unconfirmed |
This is an original file format of Metasequoia, and supports all functions.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | ok | ok | ok | ok | ok | ok | ok |
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | *1 | *1 | ok | - | - | - | - |
Plural objects are composed to one object.
A polygon(>=5) is divided into triangles.(*1)
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | *1 | - | - | - | - | - | - | - | - |
It is available with LWO2 form supported in LightWave3D 6.0 and later and LWOB form also supported in LightWave3D 5.x.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph | |
---|---|---|---|---|---|---|---|---|---|---|---|
LWOB | ok | ok | ok | ok | ok | NG(?) | - | - | - | - | - |
LWO2 | ok | ok | ok | NG | ok | ok | ok | ok | NG | - | - |
Compatibility almost have no problem.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | ok | ok | ok | ok | NG | NG | NG |
A quadrangle or a polygon(>=5) is divided into triangles.(*1)
Export is discontinued in case the number of vertices or that of faces exceeds 65535.
When the object name exceeds 9 letters, the material name 15 letters, and the texture file name 12 letters (including an extension), it cannot normally be read in other software.
This format is used in not 3ds Max but 3D Studio for MS-DOS. The other format is recommended to transfer data to 3ds Max because this format is very old, has many limitation and is less compatible with 3ds Max.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | *1 | *1 | NG | ok | ok? | ok | NG | NG | - | - |
The exported form is VRML1.0.
The plural objects are composed to one object.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | NG | ok | NG | NG | NG(?) | - | - | - |
It is saved as the text form (ASCII) introduced in DirectX 2.
The plural objects are composed to one object.
It saves the file name only without pass (file name) in texture.(*1)
UV coordinates and vertex colors are assigned to each vertex in a .X file. If different UV coordinates or vertex colors are assigned to each vertex sharing the same face, the number of vertices to be exported will increase when you select 'ON' in the check of [UV mapping] or [Vertex color].
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | ok | *1 | ok | ok | - | NG | - |
The plural objects are composed to one object.
Materials are saved as a material library in a .mtl with the same filename and the different extension. Please notice the following points concerning texture when you export material library.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | ok | ok | ok | - | - | - | - |
A quadrangle or a polygon(>=5) is divided into triangles.(*1)
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | *1 | *1 | ok | not good | NG | ok | - | - | - | - |
A file based on the COLLADA 1.4 specification is exported.
Some external software cannot load the .dae file when same file name, object's name or material's name exists.
It is equipped as a plug-in and complete source code is included in Plug-in SDK.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | ok | ok | ok | NG | - | NG | NG |
Weights for vertices or edges are outputted when OpenSubdiv is applied.
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Each branch | Parent side | Both |
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | ok | ok | ok | ok | - | ok | ok |
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | - | - | - | - | ok | - | - | - |
It outputs a binary format of a STL file.
A quadrangle or a polygon(>=5) is divided into triangles.(*1)
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | *1 | *1 | ok | - | - | - | - | - | - | - |
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | - | ok | ok | ok | - | - | - | - |
JSON Model Format 3.1 of three.js is supported.
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | ok | ok | ok | ok | ok | ok | - | - | - | - |
In the PMD file, one vertex can only have one normal information. If multiple surfaces with different orientations share a vertex, a vertex is replicated when export. Therefore, the number of vertices increases in the PMD files.
It is not possible to export the number of vertices is more than 65535.
A quadrangle or a polygon(>=5) is divided into triangles.(*1)
Triangle | Quadrangle | Polygon | Smoothing | Material (Color) | Mapping | UV | Vertex color | Blobs | Bone | Morph |
---|---|---|---|---|---|---|---|---|---|---|
ok | *1 | *1 | ok | ok | ok | ok | - | - | ok | ok |